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Text File | 1991-08-08 | 1.5 KB | 27 lines | [TEXT/HRMS] |
- Upcoming commands in Merchant (ie, stuff I'm planning on but haven't had time
- or energy yet yo do!):
-
- - PLANETS. I'm implementing planets at some point. The data structures
- are there, I just have to get around to it. They'll be done after the
- port & trade are finished and the navigate is in.
- - TEAMS. (In TW2002 these are corporations). Haven't had any time to
- really figure out what I'm doing here yet, but it'll be something good.
- - Miscellaneous "stuff". Mines, leaving fighters behind, starbases,
- outposts, etc. This stuff is the "bells & whistles" which make each
- game unique. I have some good ideas but I would like to hear more on
- what you people would like to see - I'll give credit for each person
- whose ideas I use (I'm not stingy with credits!).
- - Optimization. As it is some of the code could be a bit faster,
- especially in the universe creation code. I'll work on this.
- - "Fluff" or "bells & whistles". I don't even know what these are going
- to look like, but they'll be cool.
- - OBJECTS. Differing objects which can be used by players to make each
- ship unique.
- - STOCK MARKET. Make it so you can invest in companies/players.
-
- Please tell me what you want to see! I'll do my damndest to get it in there
- for you. Since I've broken the 32k limit of THINK Pascal the only other limit
- I have to worry about is the amount of RAM I (and you) have to spare!
-
- -Greg Oberfield
- August 7, 1991